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using TMPro; using UnityEngine; Fear the Phantom using UnityEngine.UI; Unity Script (2 asset references) | 5 references public class EndScreen : MonoBehaviour 4 public static EndScreen Instance; [SerializeField] private Image ImageObj; [SerializeField] private TextMeshProUGUI TextObj; [SerializeField] private TitleScreen TitleScreenObj; private bool _isEnding; private float _backgroundAnim; private float _textAnim; private float _endTime; Upgrade to Premium to write longer classes and grant the ability to edit your classes after saving. Upgrade to Visual Studio Premium